In addition to the exciting gameplay (this thanks to its rich and surprised gameplot) and game graphics full of praise (using the excellent 3D graphics engine which was improved based on Quake III Arena), Return to Castle Wolfenstein also cleverly combines the worlds of reality and fiction. And, in game, id Software’s game production capability and the degree of concentration can be seen everywhere, which got the same appreciation from players around the world. Compared to the vast majority of FPS games, it’s very rich game plot and quite high playability (supports team combat mode). Return to Castle Wolfenstein (RTCW for short) is direct sequel of the renowned Wolfenstein 3D, developed by id Software and published by Activision in 2001. I do believe that a number of players just started to like FPS games affected by this game. Every senior game players should remember the classic DOS game in those days – Wolfenstein 3D (released in 1992), which is probably the first FPS game you came into contact with (the ancestor of all FPS games that came out even earlier than DOOM, for example: Quake series, Unreal series).
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